Übersetzung für 'loot' im kostenlosen Englisch-Deutsch Wörterbuch und viele weitere Deutsch-Übersetzungen. Übersetzung im Kontext von „to loot“ in Englisch-Deutsch von Reverso Context: However, the garrison stationed there was underpaid and allowed to loot the. Englisch-Deutsch-Übersetzungen für loot im Online-Wörterbuch evenoverleggen.nu ( Deutschwörterbuch).
Specifies the exact enchantment level to use. Specifies a random enchantment level within a range. Minimum level to use. Maximum level to use. The type of generated structure to locate.
The icon used to mark the destination on the map. Accepts any of the map icon text IDs case insensitive. If mansion or monument is used, the color of the lines on the item texture will change to match the corresponding explorer map.
The zoom level of the resulting map. The size, in chunks, of the area to search for structures. The area checked is square, not circular.
Radius 0 causes only the current chunk to be searched, radius 1 causes the current chunk and eight adjacent chunks to be searched, and so on.
Don't search in chunks that have already been generated. Specifies an exact number of additional items per level of looting. Specifies a random number within a range of additional items per level of looting.
Note the random number generated may be fractional, and will be rounded after multiplying by the looting level. Specifies the maximum amount of items in the stack after the looting calculation.
If the value is 0, no limit is applied. Name of the modifier. The name of the attribute this modifier is to act upon. Specifies the exact amount of change of the modifier.
Specifies a random amount within a range. UUID of the modifier following. If none specified, a new UUID will be generated. Slots the item must be in for the modifier to take effect, this value can be one of the following: One of the listed slots will be chosen randomly.
Specifies the exact stack size to set. Specifies a random stack size within a range. Specifies the damage fraction to set 1.
Specifies a random damage fraction within a range. A simple name like with an anvil. A JSON text component name, allowing color, translations, etc.
Tag string to add, similar to those used by commands. Specifies the entity to check for the condition. Properties to be checked. Test whether the entity is or is not on fire.
All specified scores must pass for the condition to pass. Key name is the objective while the value is the exact score value required for the condition to pass.
Key name is the objective while the value specifies a range of score values required for the condition to pass.
Success rate as a number 0. Looting adjustment to the base success rate. Dungeons Minecraft Mini-Series Minecraft: Story Mode Season Two Minecraft: The Story of Mojang.
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About Minecraft Wiki Disclaimers Mobile view. A player in spectator mode will no longer trigger a container to use its loot table to generate loot.
Loot tables now work with dispensers and droppers. Donkey, mule, husk and zombie villager now each draw from their own loot tables, rather than drawing from the horse and zombie loot tables, respectively.
Some quests where the party is collecting one item will use the named mob mechanism 1 the Shaman Voodoo Charm from The Sleeping Druid quest, for example, where all party members can get the charm off the same shaman.
Items of Uncommon green quality or higher might not be immediately lootable, depending on the loot rolling threshold established by the party leader.
When an item is available that falls within that rolling threshold, the looter is prohibited from taking the item and a 'roll window' pops up for all party members with an image of the item and three or four buttons — a pair-of-dice button, a coin button, and a red circle with diagonal line button, and possibly a button showing a disintegrating sword.
The high-roller among those who roll is awarded the item, and it goes in that character's backpack.
If their backpack is full, that person, and only that person, may loot it by clicking on the monster's corpse after first clearing up space.
The roll window has a timer shown as a shrinking bar; if the timer expires before you choose "need" or "greed", you will "pass" on the item.
This is generally the recommended action for Bind on pickup items that you cannot equip. For very valuable Bind on Equip items — which nearly any player can be expected to sell on the Auction House — Blizzard applied a loot-lock which if a player rolls "Need", it cannot be traded.
Note that loot from containers — chests, food crates, and the like — as opposed to corpses, also uses the party loot threshold if one is in effect , although the container will always be lootable by any party member.
If the container holds a high-quality item, that item will be rolled on or not , the same as if it were looted from a corpse.
Since this is a recent change Patch 2. In battlegrounds, players can loot enemy corpses. This will remove their insignia so that they must revive at the graveyard , and give the looter a small sum of money.
Note that if the player's ghost is running toward the corpse when its insignia is removed, he'll have to run all the way back to the graveyard to resurrect, so it may be wise to wait a moment before looting.
Looting the player's corpse will also force its spirit to release, if they have not already done so, thus preventing their ghost from spying on the area around their corpse.
In the event of two or more rolls being equal for example: Groups and guilds that party regularly go beyond the built-in loot distribution mechanisms that Blizzard provides.
There are numerous loot systems that can be used to distribute loot, with their own set of trade-offs. There is a common misconception among game mechanics analysts that the Gambler's Fallacy  applies to the case of getting a specific loot item to drop at least once from a mob by repeatedly farming said mob.
This is not exactly true. It is correct that every single time you kill said mob, the chance of the desired loot dropping is constant.
However, the probability of getting the desired loot to drop at least once in a collective set of multiple kills is not constant. Rather, it is a normal probability density function centered on the expected number of kills for the loot to drop at least once .
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Pages linking here may have clues as to what the page should contain, or the discussion page. Needs more detail for Dungeon Finder and Raid Finder.
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